Playing with the default “medium” AI difficulty and driver-assists, every time I managed to pull ahead of the pack, I could quickly gain a greater lead as the AI jostled each other behind me, all but guaranteeing victory. When bunched up, vehicles have space to jostle for position, but when you’re free of the pack, these wide surfaces are incredibly forgiving to those who can’t maintain their racing line.Īs a consequence, players looking for a challenge are going to have to crank down the driver-assists and crank up the AI difficulty. However, thanks to the removal of traditional solo rallies and ensuring all modes are competitive with other vehicles present on the track, every road and dirt trail is now insanely wide. In the prior games, this would be a disaster for low-skill drivers. Disabling all those assists will turn your vehicle – regardless of its individual stats – into an unstable powerhouse, capable of tearing up straights but slipping into a drift as soon as you try turn. The driving in DiRT 5 is both loose and forgiving, even with the driver-assists turned way down. There are brief moments DiRT 5 may look like a traditional rally game but it’s really not. I soon found myself rapidly skipping track introductions and post-event celebrations. Don’t get me wrong, the gameplay is still fantastic if you’re after an arcade racer, but the way its presented begins to grate after a few hours (the interplay between Troy Baker as “AJ” and Nolan North as “Bruno”, can only carry the game so far). Throw in the flashy menu artwork, vivid colours by day, and abundant neon lighting at night, and this feels miles away from the grounded DIRT 4. They’ll be a constant presence during the “Career” mode, introducing events and commenting on your progress through the ranks. This becomes blatantly clear once you start up the game and are instantly bombarded with the non-stop banter and forced jokes of several event hosts and podcasters. However, it also suggests with the success of DIRT: Rally, Codemasters is happy to push the original DIRT series back towards an arcade-style racer – think DIRT 3 and DIRT: Showdown – for better and worse. It’s a genre most gamers – casual and core – are familiar with it’s designed in such a way that anyone can have a good time (with driver-assists and accessibility options) there’s plenty of content to unlock and the presentation is objectively impressive on next-gen consoles (other elements are a matter of preference).
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